Pokémechanics
Sword & Shield

#177Natu

Natu as it appears in Sword & ShieldShiny Natu as it appears in Sword & Shield
Type
Species
Tiny Bird Pokémon
Height
0.2 m
Weight
2.0 kg

Natu

Sword
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Shield
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.

Base stats

EVs: +1 Sp. Atk

HP40
Attack50
Defense45
Sp. Atk70
Sp. Def45
Speed70
Total320

Abilities

Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Early Bird
Makes sleep pass twice as quickly.
Magic Bounce (hidden)
Reflects most non-damaging moves back at their user.

Locations

Sword
Max Raid
Bridge FieldLv 15-3050%
East Lake AxewellLv 15-30100%
Giant's CapLv 15-3075%
Hammerlocke HillsLv 15-30100%
Motostoke RiverbankLv 15-3050%
Rolling FieldsLv 15-30100%
Stony WildernessLv 15-3050%
Overworld
Giant's MirrorLv 28-6080%
Giant's SeatLv 33-6056%
West Lake AxewellLv 8-6020%
Walking
North Lake MilochLv 14-6090%
Rolling FieldsLv 7-6070%
South Lake MilochLv 11-6080%
West Lake AxewellLv 7-6080%
Shield
Max Raid
Bridge FieldLv 15-3050%
East Lake AxewellLv 15-30100%
Giant's CapLv 15-3075%
Hammerlocke HillsLv 15-30100%
Motostoke RiverbankLv 15-3050%
Rolling FieldsLv 15-30100%
Stony WildernessLv 15-3050%
Overworld
Giant's MirrorLv 28-6080%
Giant's SeatLv 33-6056%
West Lake AxewellLv 8-6020%
Walking
North Lake MilochLv 14-6090%
Rolling FieldsLv 7-6070%
South Lake MilochLv 11-6080%
West Lake AxewellLv 7-6080%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x0.25
  • x1
  • x1
  • x0
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
5Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
10Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
15Confuse Ray
Status
--
100
10
--
Confuses the target.
20Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
26Psycho Shift
Status
--
100
10
--
Transfers the user’s major status effect to the target.
30Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
35Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
35Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
45Future Sight
Special
120
100
10
--
Hits the target two turns later.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Drill Peck
Physical
80
100
20
--
Inflicts regular damage with no additional effect.
Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl