Pokémechanics
Sword & Shield

#517Munna

Munna as it appears in Sword & ShieldShiny Munna as it appears in Sword & Shield
Species
Dream Eater Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.6 m
Weight
23.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Munna

Sword
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
Shield
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.

Base stats

EVs: +1 HP

HP76
Attack25
Defense45
Sp. Atk67
Sp. Def55
Speed24
Total292

Abilities

Forewarn
Reveals the opponents' strongest move upon entering battle.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Sword
Max Raid
Stony WildernessLv 15-2030%
Watchtower RuinsLv 15-2030%
Overworld
Bridge FieldLv 27-6050%
East Lake AxewellLv 10-60100%
Giant's SeatLv 33-604%
Slumbering WealdLv 45-4730%
Stony WildernessLv 28-60100%
Walking
Axew's EyeLv 35-6080%
East Lake AxewellLv 8-6060%
Giant's CapLv 26-60100%
Rolling FieldsLv 7-6080%
Slumbering WealdLv 45-4725%
Shield
Max Raid
Stony WildernessLv 15-2030%
Watchtower RuinsLv 15-2030%
Overworld
Bridge FieldLv 27-6050%
East Lake AxewellLv 10-60100%
Giant's SeatLv 33-604%
Slumbering WealdLv 45-4730%
Stony WildernessLv 28-60100%
Walking
Axew's EyeLv 35-6080%
East Lake AxewellLv 8-6060%
Giant's CapLv 26-60100%
Rolling FieldsLv 7-6080%
Slumbering WealdLv 45-4725%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
4Hypnosis
Status
--
60
20
--
Puts the target to sleep.
8Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
12Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
16Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
20Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
24Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
28Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
32Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
36Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
44Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48Future Sight
Special
120
100
10
--
Hits the target two turns later.
52Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon