Pokémechanics
Sword & Shield

#552Krokorok

Krokorok as it appears in Sword & ShieldShiny Krokorok as it appears in Sword & Shield
Species
Desert Croc Pokémon
Type
Catch rate
90
Growth
Medium Slow
Height
1.0 m
Weight
33.4 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Krokorok

Sword
Krokorok has specialized eyes that enable it to see in the dark. This ability lets Krokorok hunt in the dead of night without getting lost.
Shield
Although this Pokémon has specialized eyes that allow it to see in the dark, Krokorok won’t move much at night—the desert gets cold after sunset.

Base stats

EVs: +2 Attack

HP60
Attack82
Defense45
Sp. Atk45
Sp. Def45
Speed74
Total351

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Anger Point (hidden)
Raises Attack to the maximum of six stages upon receiving a critical hit.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-50100%
Challenge RoadLv 35-5050%
Courageous CavernLv 35-50100%
Honeycalm SeaLv 35-5050%
Potbottom DesertLv 35-50100%
Soothing WetlandsLv 35-5050%
Stepping-Stone SeaLv 35-50100%
Workout SeaLv 35-5050%
Roaming
Potbottom DesertLv 42-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-50100%
Challenge RoadLv 35-5050%
Courageous CavernLv 35-50100%
Honeycalm SeaLv 35-5050%
Potbottom DesertLv 35-50100%
Soothing WetlandsLv 35-5050%
Stepping-Stone SeaLv 35-50100%
Workout SeaLv 35-5050%
Roaming
Potbottom DesertLv 42-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
9Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
12Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
15Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
18Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
21Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
24Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
27Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
35Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
42Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
47Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet