Pokémechanics
Sword & Shield

#783Hakamo-o

Hakamo-o as it appears in Sword & ShieldShiny Hakamo-o as it appears in Sword & Shield
Species
Scaly Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.2 m
Weight
47.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Hakamo-o

Sword
The scaleless, scarred parts of its body are signs of its strength. It shows them off to defeated opponents.
Shield
Before attacking its enemies, it clashes its scales together and roars. Its sharp claws shred the opposition.

Base stats

EVs: +2 Defense

HP55
Attack75
Defense90
Sp. Atk65
Sp. Def70
Speed65
Total420

Abilities

Bulletproof
Protects against bullet, ball, and bomb-based moves.
Soundproof
Protects against sound-based moves.
Overcoat (hidden)
Protects against damage from weather.

Locations

Sword
Max Raid
Axew's EyeLv 35-60100%
Rolling FieldsLv 35-60100%
Walking
Lake of OutrageLv 50-604%
Shield
Trade from Sword
Isle of Armor (Sword)
Max Raid
Honeycalm SeaLv 35-5080%
Loop LagoonLv 35-5040%
Workout SeaLv 35-5080%
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Trade from Sword
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x2
  • x0.5
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
1Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
16Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
20Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
32Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
38Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
44Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
50Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
56Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet