Pokémechanics
Sword & Shield

#706Goodra

Goodra as it appears in Sword & ShieldShiny Goodra as it appears in Sword & Shield
Species
Dragon Pokémon
Type
Catch rate
45
Growth
Slow
Height
2.0 m
Weight
150.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
35

Goodra

Sword
Sometimes it misunderstands instructions and appears dazed or bewildered. Many Trainers don’t mind, finding this behavior to be adorable.
Shield
Its form of offense is forcefully stretching out its horns. The strikes land 100 times harder than any blow from a heavyweight boxer.

Base stats

EVs: +3 Sp. Def

HP90
Attack100
Defense70
Sp. Atk110
Sp. Def150
Speed80
Total600

Abilities

Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Hydration
Cures any major status ailment after each turn during rain.
Gooey (hidden)
Lowers attacking Pokémon's Speed by one stage on contact.

Locations

Sword
Trade from Shield
Shield
Max Raid
Axew's EyeLv 45-6085%
Rolling FieldsLv 45-6050%
Isle of Armor (Sword)
Trade from Shield
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 55-6030%
Loop LagoonLv 55-6015%
Workout SeaLv 55-6030%
Crown Tundra (Sword)
Trade from Shield
Crown Tundra (Shield)
Trade from Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
1Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
20Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
30Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
35Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
43Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
58Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
67Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet