Pokémechanics
Sword & Shield

#622Golett

Golett as it appears in Sword & ShieldShiny Golett as it appears in Sword & Shield
Species
Automaton Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.0 m
Weight
92.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Golett

Sword
They were sculpted from clay in ancient times. No one knows why, but some of them are driven to continually line up boulders.
Shield
This Pokémon was created from clay. It received orders from its master many thousands of years ago, and it still follows those orders to this day.

Base stats

EVs: +1 Attack

HP59
Attack74
Defense50
Sp. Atk35
Sp. Def50
Speed35
Total303

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Klutz
Prevents the Pokémon from using its held item in battle.
No Guard (hidden)
Ensures all moves used by and against the Pokémon hit.

Locations

Sword
Max Raid
Bridge FieldLv 15-3040%
Dusty BowlLv 15-30100%
Rolling FieldsLv 15-3040%
Overworld
Giant's SeatLv 33-60100%
North Lake MilochLv 26-60100%
Route 8Lv 39-4125%
Stony WildernessLv 28-60100%
Watchtower RuinsLv 26-60100%
Walking
Dappled GroveLv 11-6070%
Giant's CapLv 26-60100%
Rolling FieldsLv 7-6040%
Watchtower RuinsLv 11-60100%
Shield
Max Raid
Bridge FieldLv 15-3040%
Dusty BowlLv 15-30100%
Rolling FieldsLv 15-3040%
Overworld
Giant's SeatLv 33-60100%
North Lake MilochLv 26-60100%
Route 8Lv 39-4125%
Stony WildernessLv 28-60100%
Watchtower RuinsLv 26-60100%
Walking
Dappled GroveLv 11-6070%
Giant's CapLv 26-60100%
Rolling FieldsLv 7-6040%
Watchtower RuinsLv 11-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 15-40100%
Frigid SeaLv 15-40100%
Frostpoint FieldLv 15-40100%
Giant's BedLv 15-40100%
Snowslide SlopeLv 15-40100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 15-40100%
Frigid SeaLv 15-40100%
Frostpoint FieldLv 15-40100%
Giant's BedLv 15-40100%
Snowslide SlopeLv 15-40100%

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
4Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
8Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Shadow Punch
Physical
60
--
20
--
Never misses.
16Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
24Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
28Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
32Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
36Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
40Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
44Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
48Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
52Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
56Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet