Pokémechanics
Sun & Moon

#622Golett

Golett as it appears in Sun & MoonShiny Golett as it appears in Sun & Moon
Species
Automaton Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.0 m
Weight
92.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Trade required

Base stats

EVs: +1 Attack

HP59
Attack74
Defense50
Sp. Atk35
Sp. Def50
Speed35
Total303

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Klutz
Prevents the Pokémon from using its held item in battle.
No Guard (hidden)
Ensures all moves used by and against the Pokémon hit.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
9Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Shadow Punch
Physical
60
--
20
--
Never misses.
17Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
21Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
25Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
30Magnitude
Physical
--
100
30
--
Power varies randomly from 10 to 150.
35Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
40Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
45Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
50Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
55Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
61Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet