Pokémechanics
Sword & Shield

#035Clefairy

Clefairy as it appears in Sword & ShieldShiny Clefairy as it appears in Sword & Shield
Type
Species
Fairy Pokémon
Height
0.6 m
Weight
7.5 kg

Clefairy

Sword
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Shield
Its adorable behavior and cry make it highly popular. However, this cute Pokémon is rarely found.

Base stats

EVs: +2 HP

HP70
Attack45
Defense48
Sp. Atk60
Sp. Def65
Speed35
Total323

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Magic Guard
Protects against damage not directly caused by a move.
Friend Guard (hidden)
Decreases all direct damage taken by friendly Pokémon to 0.75×.

Locations

Sword
Max Raid
Bridge FieldLv 25-3020%
Hammerlocke HillsLv 25-3020%
Lake of OutrageLv 25-3020%
Rolling FieldsLv 25-3020%
Overworld
Giant's CapLv 28-60100%
Motostoke RiverbankLv 26-6080%
Shield
Max Raid
Bridge FieldLv 25-3020%
Hammerlocke HillsLv 25-3020%
Lake of OutrageLv 25-3020%
Rolling FieldsLv 25-3020%
Overworld
Giant's CapLv 28-60100%
Motostoke RiverbankLv 28-6080%
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 25-4045%
Forest of FocusLv 25-4045%
Insular SeaLv 25-4045%
Soothing WetlandsLv 25-4045%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 25-4045%
Forest of FocusLv 25-4045%
Insular SeaLv 25-4045%
Soothing WetlandsLv 25-4045%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-5095%
Frigid SeaLv 25-5095%
Frostpoint FieldLv 25-5095%
Giant's BedLv 25-5095%
Snowslide SlopeLv 25-5095%
Overworld
Giant's BedLv 60-655%
Snowslide SlopeLv 60-655%
Tunnel to the TopLv 60-655%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-5095%
Frigid SeaLv 25-5095%
Frostpoint FieldLv 25-5095%
Giant's BedLv 25-5095%
Snowslide SlopeLv 25-5095%
Overworld
Giant's BedLv 60-655%
Snowslide SlopeLv 60-655%
Tunnel to the TopLv 60-655%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Disarming Voice
Special
40
--
15
--
Never misses.
1Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Sing
Status
--
55
15
--
Puts the target to sleep.
1Splash
Status
--
--
40
--
Does nothing.
1Sweet Kiss
Status
--
75
10
--
Confuses the target.
4Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
8Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
12After You
Status
--
--
15
--
Makes the target act next this turn.
16Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
20Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
24Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
28Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
32Meteor Mash
Physical
90
90
10
20
Has a chance to raise the user’s Attack by one stage.
36Follow Me
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
40Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
44Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
48Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM87Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
Misty Explosion
Special
100
100
5
100
If Misty Terrain is active and the user is grounded, this move has its power increased by 50%.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet