Pokémechanics
Sword & Shield

#692Clauncher

Clauncher as it appears in Sword & ShieldShiny Clauncher as it appears in Sword & Shield
Type
Species
Water Gun Pokémon
Height
0.5 m
Weight
8.3 kg

Clauncher

Sword
Clauncher’s claws can fall off during battle, but they’ll regenerate. The meat inside the claws is popular as a delicacy in Galar.
Shield
By detonating gas that accumulates in its right claw, this Pokémon launches water like a bullet. This is how Clauncher defeats its enemies.

Base stats

EVs: +1 Sp. Atk

HP50
Attack53
Defense62
Sp. Atk58
Sp. Def63
Speed44
Total330

Abilities

Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.

Locations

Sword
Requires Isle of Armor (Sword)
Shield
Requires Isle of Armor (Sword)
Isle of Armor (Sword)
Max Raid
Honeycalm SeaLv 15-40100%
Insular SeaLv 15-40100%
Stepping-Stone SeaLv 15-40100%
Workout SeaLv 15-40100%
Overworld (water)
Honeycalm IslandLv 40-6070%
Honeycalm SeaLv 40-6070%
Insular SeaLv 40-6070%
Stepping-Stone SeaLv 40-6070%
Workout SeaLv 40-6070%
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Splash
Status
--
--
40
--
Does nothing.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
10Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
20Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
25Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
30Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
35Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
40Aura Sphere
Special
80
--
20
--
Never misses.
45Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
50Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
55Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet