Pokémechanics
Sword & Shield

#170Chinchou

Chinchou as it appears in Sword & ShieldShiny Chinchou as it appears in Sword & Shield
Type
Species
Angler Pokémon
Height
0.5 m
Weight
12.0 kg

Chinchou

Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield
On the dark ocean floor, its only means of communication is its constantly flashing lights.

Base stats

EVs: +1 HP

HP75
Attack38
Defense38
Sp. Atk56
Sp. Def56
Speed67
Total330

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Sword
Bubbling Spots
Giant's MirrorLv 26-6020%
HulburyLv 20-2420%
Max Raid
East Lake AxewellLv 15-3040%
Giant's CapLv 15-3040%
Giant's MirrorLv 15-4080%
Lake of OutrageLv 15-4080%
Motostoke RiverbankLv 15-4080%
North Lake MilochLv 15-30100%
South Lake MilochLv 15-30100%
West Lake AxewellLv 15-3040%
Overworld (water)
East Lake AxewellLv 40-60100%
West Lake AxewellLv 38-60100%
Shield
Bubbling Spots
Giant's MirrorLv 26-6020%
HulburyLv 20-2420%
Max Raid
East Lake AxewellLv 15-3040%
Giant's CapLv 15-3040%
Giant's MirrorLv 15-4080%
Lake of OutrageLv 15-4080%
Motostoke RiverbankLv 15-4080%
North Lake MilochLv 15-30100%
South Lake MilochLv 15-30100%
West Lake AxewellLv 15-3040%
Overworld (water)
East Lake AxewellLv 40-60100%
West Lake AxewellLv 38-60100%
Isle of Armor (Sword)
Max Raid
Honeycalm SeaLv 15-3090%
Insular SeaLv 15-3090%
Stepping-Stone SeaLv 15-3090%
Workout SeaLv 15-3090%
Overworld (water)
Honeycalm IslandLv 40-6020%
Honeycalm SeaLv 40-6020%
Insular SeaLv 40-6020%
Stepping-Stone SeaLv 40-6020%
Workout SeaLv 40-6020%
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 15-3090%
Insular SeaLv 15-3090%
Stepping-Stone SeaLv 15-3090%
Workout SeaLv 15-3090%
Overworld (water)
Honeycalm IslandLv 40-6020%
Honeycalm SeaLv 40-6020%
Insular SeaLv 40-6020%
Stepping-Stone SeaLv 40-6020%
Workout SeaLv 40-6020%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Supersonic
Status
--
55
20
--
Confuses the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
8Thunder Wave
Status
--
90
20
--
Paralyzes the target.
12Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
16Confuse Ray
Status
--
100
10
--
Confuses the target.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
24Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
28Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
32Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
36Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
40Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
44Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Soak
Status
--
100
20
--
Changes the target’s type to Water.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet