Pokémechanics
Sword & Shield

#610Axew

Axew as it appears in Sword & ShieldShiny Axew as it appears in Sword & Shield
Type
Species
Tusk Pokémon
Height
0.6 m
Weight
18.0 kg

Axew

Sword
These Pokémon nest in the ground and use their tusks to crush hard berries. Crushing berries is also how they test each other’s strength.
Shield
They play with each other by knocking their large tusks together. Their tusks break sometimes, but they grow back so quickly that it isn’t a concern.

Base stats

EVs: +1 Attack

HP46
Attack87
Defense60
Sp. Atk30
Sp. Def40
Speed57
Total320

Abilities

Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Sword
Max Raid
Axew's EyeLv 15-3050%
Rolling FieldsLv 15-30100%
Overworld
Axew's EyeLv 36-6080%
Hammerlocke HillsLv 29-604%
Route 6Lv 29-335%
Shield
Max Raid
Axew's EyeLv 15-2035%
Rolling FieldsLv 15-2070%
Overworld
Axew's EyeLv 36-6080%
Route 6Lv 29-331%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
6False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
9Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
15Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
18Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
21Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
27Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
30Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
33Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
36Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
39Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
42Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
45Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
48Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet