Pokémechanics
Sword & Shield

#713Avalugg

Avalugg as it appears in Sword & ShieldShiny Avalugg as it appears in Sword & Shield
Species
Iceberg Pokémon
Type
Catch rate
55
Growth
Medium
Height
2.0 m
Weight
505.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Avalugg

Sword
At high latitudes, this Pokémon can be found with clusters of Bergmite on its back as it swims among the icebergs.
Shield
As Avalugg moves about during the day, the cracks in its body deepen. The Pokémon’s body returns to a pristine state overnight.

Base stats

EVs: +2 Defense

HP95
Attack117
Defense184
Sp. Atk44
Sp. Def46
Speed28
Total514

Abilities

Own Tempo
Prevents confusion.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Sturdy (hidden)
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Locations

Sword
Max Raid
Dusty BowlLv 35-60100%
Giant's CapLv 35-5055%
Hammerlocke HillsLv 35-5055%
Stony WildernessLv 35-5055%
Roaming
Lake of OutrageLv 56-60100%
Shield
Max Raid
Dusty BowlLv 35-60100%
Giant's CapLv 35-5055%
Giant's SeatLv 35-5055%
Hammerlocke HillsLv 35-5055%
Stony WildernessLv 35-5055%
Roaming
Lake of OutrageLv 56-60100%
Isle of Armor (Sword)
Max Raid
Insular SeaLv 45-6040%
Isle of Armor (Shield)
Max Raid
Insular SeaLv 45-6040%
Crown Tundra (Sword)
Max Raid
Frigid SeaLv 35-60100%
Giant's BedLv 35-60100%
Overworld
Frigid SeaLv 60-65100%
Three-Point PassLv 60-65100%
Overworld (water)
Frigid SeaLv 60-65100%
Roaming
Frigid SeaLv 65100%
Wanderer Water
Frigid SeaLv 65100%
Crown Tundra (Shield)
Max Raid
Frigid SeaLv 35-60100%
Giant's BedLv 35-60100%
Overworld
Frigid SeaLv 60-65100%
Three-Point PassLv 60-65100%
Overworld (water)
Frigid SeaLv 60-65100%
Roaming
Frigid SeaLv 65100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
1Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
12Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
18Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
21Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
24Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
27Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Recover
Status
--
--
5
--
Heals the user by half its max HP.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
36Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
41Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
46Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
51Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM51Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet