Pokémechanics
Scarlet & Violet

#713Avalugg

Avalugg as it appears in Scarlet & VioletShiny Avalugg as it appears in Scarlet & Violet
Type
Species
Iceberg Pokémon
Height
2.0 m
Weight
505.0 kg

Base stats

EVs: +2 Defense

HP95
Attack117
Defense184
Sp. Atk44
Sp. Def46
Speed28
Total514

Abilities

Own Tempo
Prevents confusion.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Sturdy (hidden)
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
12Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
18Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
21Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
24Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
27Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Recover
Status
--
--
5
--
Heals the user by half its max HP.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
36Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
41Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
46Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
51Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM124Ice Spinner
Physical
80
100
15
--
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM187Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield