Pokémechanics
Sword & Shield

#699Aurorus

Aurorus as it appears in Sword & ShieldShiny Aurorus as it appears in Sword & Shield
Type
Species
Tundra Pokémon
Height
2.7 m
Weight
225.0 kg

Aurorus

Sword
Aurorus was restored from a fossil. It’s said that when this Pokémon howls, auroras appear in the night sky.
Shield
When gripped by rage, Aurorus will emanate freezing air, covering everything around it in ice.

Base stats

EVs: +2 HP

HP123
Attack77
Defense72
Sp. Atk99
Sp. Def92
Speed58
Total521

Abilities

Refrigerate
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Snow Warning (hidden)
Summons hail that lasts indefinitely upon entering battle.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 55-6035%
Giant's BedLv 55-6035%
Slippery SlopeLv 55-6070%
Snowslide SlopeLv 55-6050%
Roaming
Snowslide SlopeLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 55-6035%
Giant's BedLv 55-6035%
Slippery SlopeLv 55-6070%
Snowslide SlopeLv 45-6070%
Roaming
Snowslide SlopeLv 65100%

Damage taken

  • x0.5
  • x4
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x4
  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
12Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
16Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
20Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
24Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
28Thunder Wave
Status
--
90
20
--
Paralyzes the target.
32Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
36Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
42Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
48Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
54Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
60Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
66Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM51Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon