Pokémechanics
Sword & Shield

#304Aron

Aron as it appears in Sword & ShieldShiny Aron as it appears in Sword & Shield
Type
Species
Iron Armor Pokémon
Height
0.4 m
Weight
60.0 kg

Aron

Sword
It eats iron ore—and sometimes railroad tracks— to build up the steel armor that protects its body.
Shield
When Aron evolves, its steel armor peels off. In ancient times, people would collect Aron’s shed armor and make good use of it in their daily lives.

Base stats

EVs: +1 Defense

HP50
Attack70
Defense100
Sp. Atk40
Sp. Def40
Speed30
Total330

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Protects against recoil damage.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 15-40100%
Frigid SeaLv 15-40100%
Giant's BedLv 15-40100%
Path to the PeakLv 15-40100%
Slippery SlopeLv 15-40100%
Snowslide SlopeLv 15-40100%
Overworld
Lakeside CaveLv 60-6520%
Roaming
Ballimere LakeLv 63100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 15-40100%
Frigid SeaLv 15-40100%
Giant's BedLv 15-40100%
Path to the PeakLv 15-40100%
Slippery SlopeLv 15-40100%
Snowslide SlopeLv 15-40100%
Overworld
Lakeside CaveLv 60-6520%
Roaming
Ballimere LakeLv 63100%

Damage taken

  • x0.25
  • x4
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
8Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
12Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
16Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
20Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
24Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
28Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
33Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
36Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
40Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
44Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
48Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
52Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
56Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl