Pokémechanics
Black 2 & White 2

#304Aron

Type
Species
Iron Armor Pokémon
Height
0.4 m
Weight
60.0 kg

Aron

Black 2 & White 2
In order to build up its steel body, it eats iron ore. This pesky Pokémon is known to eat railroad tracks.

Base stats

EVs: +1 Defense

HP50
Attack70
Defense100
Sp. Atk40
Sp. Def40
Speed30
Total330

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Protects against recoil damage.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

Black 2
Walking
Guidance ChamberLv 29-3020%
Mistralton CaveLv 29-3020%
White 2
Walking
Guidance ChamberLv 29-3020%
Mistralton CaveLv 29-3020%

Damage taken

  • x0.25
  • x4
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
8Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
11Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
15Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
18Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
22Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
25Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
29Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
32Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
36Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
39Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
43Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
46Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
50Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl