Pokémechanics
Sun & Moon

#047Parasect

Parasect as it appears in Sun & MoonShiny Parasect as it appears in Sun & Moon
Type
Species
Mushroom Pokémon
Height
1.0 m
Weight
29.5 kg

Parasect

Sun
The large mushroom on its back controls it. It often fights over territory with Shiinotic.
Moon
It scatters toxic spores from its mushroom cap. Once harvested, these spores can be steeped and boiled down to prepare herbal medicines.

Base stats

EVs: +2 Attack, +1 Defense

HP60
Attack95
Defense80
Sp. Atk60
Sp. Def80
Speed30
Total405

Abilities

Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x4
  • x2
  • x0.25
  • x2
  • x2
  • x1
  • x1
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
1Poison Powder
Status
--
75
35
--
Poisons the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Stun Spore
Status
--
75
30
--
Paralyzes the target.
6Poison Powder
Status
--
75
35
--
Poisons the target.
6Stun Spore
Status
--
75
30
--
Paralyzes the target.
11Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
17Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22Spore
Status
--
100
15
--
Puts the target to sleep.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
37Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
44Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
51Aromatherapy
Status
--
--
5
--
Cures the entire party of major status effects.
59Rage Powder
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
66X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl