Pokémechanics
Sun & Moon

#414Mothim

Mothim as it appears in Sun & MoonShiny Mothim as it appears in Sun & Moon
Type
Species
Moth Pokémon
Height
0.9 m
Weight
23.3 kg
Notes
Not in the wild

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack94
Defense50
Sp. Atk94
Sp. Def50
Speed66
Total424

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Tinted Lens (hidden)
Doubles damage inflicted with not-very-effective moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x1
  • x0
  • x4
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Quiver Dance
Status
--
--
20
--
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
1Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Quiver Dance
Status
--
--
20
--
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
10Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
15Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
20Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
23Confusion
Special
50
100
25
10
Has a chance to confuse the target.
26Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
29Poison Powder
Status
--
75
35
--
Poisons the target.
32Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
35Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
38Silver Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
41Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
44Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
47Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
50Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl