Pokémechanics
Sun & Moon

#093Haunter

Haunter as it appears in Sun & MoonShiny Haunter as it appears in Sun & Moon
Type
Species
Gas Pokémon
Height
1.6 m
Weight
0.1 kg

Haunter

Sun
It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
Moon
It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.

Base stats

EVs: +2 Sp. Atk

HP45
Attack50
Defense45
Sp. Atk115
Sp. Def55
Speed95
Total405

Abilities

Levitate
Evades Ground moves.

Locations

Sun
Walking
Royal AvenueLv 29-3240%
Moon
Walking
Royal AvenueLv 29-3240%

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shadow Punch
Physical
60
--
20
--
Never misses.
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Shadow Punch
Physical
60
--
20
--
Never misses.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
5Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
8Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
12Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
19Confuse Ray
Status
--
100
10
--
Confuses the target.
22Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
39Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
44Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
50Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
55Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
61Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet