Pokémechanics
Scarlet & Violet

#093Haunter

Haunter as it appears in Scarlet & VioletShiny Haunter as it appears in Scarlet & Violet
Type
Species
Gas Pokémon
Height
1.6 m
Weight
0.1 kg

Base stats

EVs: +2 Sp. Atk

HP45
Attack50
Defense45
Sp. Atk115
Sp. Def55
Speed95
Total405

Abilities

Levitate
Evades Ground moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shadow Punch
Physical
60
--
20
--
Never misses.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
12Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
16Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
20Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
24Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
30Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
36Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
42Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
48Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
54Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
60Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl