Pokémechanics
Scarlet & Violet

#734Yungoos

Yungoos as it appears in Scarlet & VioletShiny Yungoos as it appears in Scarlet & Violet
Species
Loitering Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
6.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Base stats

EVs: +1 Attack

HP48
Attack70
Defense30
Sp. Atk30
Sp. Def30
Speed45
Total253

Abilities

Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
10Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
13Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
19Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
22Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
25Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
28Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
31Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
40Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
43Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM22Chilling Water
Special
50
100
20
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM63Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon