Pokémechanics
Scarlet & Violet

#965Varoom

Varoom as it appears in Scarlet & VioletShiny Varoom as it appears in Scarlet & Violet
Type
Species
Single-Cyl Pokémon
Height
1.0 m
Weight
35.0 kg

Varoom

Scarlet
It is said that this Pokémon was born when an unknown poison Pokémon entered and inspirited an engine left at a scrap-processing factory.
Violet
The steel section is Varoom’s actual body. This Pokémon clings to rocks and converts the minerals within into energy to fuel its activities.

Base stats

EVs: +1 Attack

HP45
Attack70
Defense63
Sp. Atk30
Sp. Def45
Speed47
Total300

Abilities

Overcoat
Protects against damage from weather.
Slow Start (hidden)
Halves Attack and Speed for five turns upon entering battle.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x4
  • x0.5
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Poison Gas
Status
--
90
40
--
Poisons the target.
4Smog
Special
30
70
20
40
Has a chance to poison the target.
7Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
10Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
13Sludge
Special
65
100
20
30
Has a chance to poison the target.
17Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
21Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
32Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
36Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
41Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
46Spin Out
Physical
100
100
5
--
50Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Self-Destruct
Physical
200
100
5
--
User faints.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.