Pokémechanics
Scarlet & Violet

#134Vaporeon

Vaporeon as it appears in Scarlet & VioletShiny Vaporeon as it appears in Scarlet & Violet
Species
Bubble Jet Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.0 m
Weight
29.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
35
Base friendship
70

Base stats

EVs: +2 HP

HP130
Attack65
Defense60
Sp. Atk110
Sp. Def95
Speed65
Total525

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Hydration (hidden)
Cures any major status ailment after each turn during rain.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Swift
Special
60
--
20
--
Never misses.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
5Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
20Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
25Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
30Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
35Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
40Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
45Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
50Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
55Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM188Scald
Special
80
100
15
30
Has a chance to burn the target.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM196Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM227Alluring Voice
Special
80
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl