Pokémechanics
Scarlet & Violet

#480Uxie

Uxie as it appears in Scarlet & VioletShiny Uxie as it appears in Scarlet & Violet
Species
Knowledge Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.3 m
Weight
0.3 kg
Gender
Genderless
Egg cycles
80
Base friendship
140

Legendary

Base stats

EVs: +2 Defense, +1 Sp. Def

HP75
Attack75
Defense130
Sp. Atk75
Sp. Def130
Speed95
Total580

Abilities

Levitate
Evades Ground moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
7Swift
Special
60
--
20
--
Never misses.
14Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
21Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
28Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
35Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
42Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
49Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
56Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
63Future Sight
Special
120
100
10
--
Hits the target two turns later.
70Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
77Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
84Mystical Power
Special
70
90
10
--
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM228Psychic Noise
Special
75
100
10
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM37Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl