Pokémechanics
Brilliant Diamond & Shining Pearl

#480Uxie

Uxie as it appears in Brilliant Diamond & Shining PearlShiny Uxie as it appears in Brilliant Diamond & Shining Pearl
Species
Knowledge Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.3 m
Weight
0.3 kg
Gender
Genderless
Egg cycles
80
Base friendship
140

Legendary

Base stats

EVs: +2 Defense, +1 Sp. Def

HP75
Attack75
Defense130
Sp. Atk75
Sp. Def130
Speed95
Total580

Abilities

Levitate
Evades Ground moves.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
7Swift
Special
60
--
20
--
Never misses.
14Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
21Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
28Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
35Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
42Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
49Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
56Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
63Future Sight
Special
120
100
10
--
Hits the target two turns later.
70Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
77Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
U-turn
Physical
70
100
20
--
User must switch out after attacking.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet