Pokémechanics
Scarlet & Violet

#892Urshifu

Urshifu as it appears in Scarlet & VioletShiny Urshifu as it appears in Scarlet & Violet
Species
Wushu Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.9 m
Weight
105.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
120
Base friendship
50

Legendary

Base stats

EVs: +3 Attack

HP100
Attack130
Defense100
Sp. Atk63
Sp. Def60
Speed97
Total550

Abilities

Unseen Fist
Contact moves can strike through Protect/Detect.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.25
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Wicked Blow
Physical
75
100
5
100
Always scores a critical hit.
1Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
12Aerial Ace
Physical
60
--
20
--
Never misses.
16Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
24Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
28Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
32Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
36Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
40Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
44Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
48Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
52Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Sword & Shield