- Type
- Species
- Hermit Crab Pokémon
- Height
- 1.6 m
- Weight
- 70.5 kg
Galarian Slowpoke- Use Galarica Cuff
Galarian Slowbro - Use Galarica Wreath
Galarian Slowking
- Use Galarica Cuff
Base stats
EVs: +2 Attack
| HP | 95 | |
|---|---|---|
| Attack | 100 | |
| Defense | 95 | |
| Sp. Atk | 100 | |
| Sp. Def | 70 | |
| Speed | 30 | |
| Total | 490 |
Abilities
- Quick Draw
- Enables the Pokémon to move first occasionally.
- Own Tempo
- Prevents confusion.
- Regenerator (hidden)
- Heals for 1/3 max HP upon switching out.
Locations
PokéAPI has no location data for Scarlet & Violet yet.
Damage taken
- x1
- x0.25
- x1
- x0.5
- x2
- x1
- x1
- x2
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Shell Side Arm | Special | 90 | 100 | 10 | 20 | ||
Has a chance to poison the target. This switches categories between physical and special, depending on which would deal more damage to the target. | ||||||||
| 1 | Acid | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 1 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Withdraw | Status | -- | -- | 40 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 9 | Yawn | Status | -- | -- | 10 | -- | ||
Target sleeps at the end of the next turn. | ||||||||
| 12 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 15 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 18 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| 21 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 24 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| 27 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| 30 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| 33 | Slack Off | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 36 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 39 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| 42 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| 45 | Heal Pulse | Status | -- | -- | 10 | -- | ||
Heals the target for half its max HP. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM06 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| TM07 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM10 | Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | ||||||||
| TM101 | Power Gem | Special | 80 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM102 | Gunk Shot | Physical | 120 | 80 | 5 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM103 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM104 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TM109 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TM11 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM110 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM114 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM120 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM123 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TM125 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM128 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| TM129 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM13 | Acid Spray | Special | 40 | 100 | 20 | 100 | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| TM130 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM135 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM138 | Psychic Terrain | Status | -- | -- | 10 | -- | ||
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||||||
| TM140 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| TM141 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM142 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM143 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM148 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM149 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM152 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM158 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM16 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| TM161 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM163 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM171 | Tera Blast | Special | 80 | 100 | 10 | -- | ||
| TM174 | Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | ||||||||
| TM175 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM179 | Smack Down | Physical | 50 | 100 | 15 | 100 | ||
Removes any immunity to Ground damage. | ||||||||
| TM193 | Weather Ball | Special | 50 | 100 | 10 | -- | ||
If there be weather, this move has doubled power and the weather’s type. | ||||||||
| TM203 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM204 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM208 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| TM209 | Muddy Water | Special | 90 | 85 | 10 | 30 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TM214 | Sludge Wave | Special | 95 | 100 | 10 | 10 | ||
Has a chance to poison the target. | ||||||||
| TM218 | Expanding Force | Special | 80 | 100 | 10 | 100 | ||
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | ||||||||
| TM22 | Chilling Water | Special | 50 | 100 | 20 | -- | ||
| TM224 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM25 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM28 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM32 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM34 | Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM35 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM41 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TM43 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM45 | Venoshock | Special | 65 | 100 | 10 | -- | ||
Inflicts double damage if the target is Poisoned. | ||||||||
| TM46 | Avalanche | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| TM47 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM49 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM50 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM51 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM52 | Snowscape | Status | 0 | -- | 10 | -- | ||
| TM54 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TM55 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM58 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM59 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM62 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TM66 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM69 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM70 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM73 | Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM75 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM76 | Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM77 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM80 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| TM81 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM82 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM83 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM85 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM89 | Body Press | Physical | 80 | 100 | 10 | -- | ||
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | ||||||||
| TM92 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM98 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||