Pokémechanics
Scarlet & Violet

#503Hisuian Samurott

Hisuian Samurott as it appears in Scarlet & VioletShiny Hisuian Samurott as it appears in Scarlet & Violet
Type
Species
Formidable Pokémon
Height
1.5 m
Weight
58.2 kg

Base stats

EVs: +3 Sp. Atk

HP90
Attack108
Defense80
Sp. Atk100
Sp. Def65
Speed85
Total528

Abilities

Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Sharpness (hidden)
Powers up slicing moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Ceaseless Edge
Physical
65
90
15
--
1Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
1Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
18Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
21Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
29Aerial Ace
Physical
60
--
20
--
Never misses.
34Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
39Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
46Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
51Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
58Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
63Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM106Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM145Water Pledge
Special
80
100
10
--
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM154Hydro Cannon
Special
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM196Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM22Chilling Water
Special
50
100
20
--
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.