Pokémechanics
Scarlet & Violet

#308Medicham

Medicham as it appears in Scarlet & VioletShiny Medicham as it appears in Scarlet & Violet
Species
Meditate Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.3 m
Weight
31.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 Speed

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80
Total410

Abilities

Pure Power
Doubles Attack in battle.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
12Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
15Feint
Physical
30
100
10
--
Hits through Protect and Detect.
17Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
20Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
23Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
25Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
28High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
31Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
33Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
36Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
47Recover
Status
--
--
5
--
Heals the user by half its max HP.
53Axe Kick
Physical
120
90
10
--
53Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM138Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM20Trailblaze
Physical
50
100
20
--
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl