Pokémechanics
Scarlet & Violet

#943Mabosstiff

Mabosstiff as it appears in Scarlet & VioletShiny Mabosstiff as it appears in Scarlet & Violet
Species
Boss Pokémon
Type
Catch rate
75
Growth
Medium Slow
Height
1.1 m
Weight
61.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Mabosstiff

Scarlet
This Pokémon can store energy in its large dewlap. Mabosstiff unleashes this energy all at once to blow away enemies.
Violet
Mabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.

Base stats

EVs: +2 Attack

HP80
Attack120
Defense90
Sp. Atk60
Sp. Def70
Speed85
Total505

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Stakeout (hidden)
This Pokémon's moves have double power against Pokémon that switched in this turn.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Comeuppance
Physical
1
100
10
--
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
7Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
10Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
14Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
18Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
22Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
26Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
39Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
43Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48Jaw Lock
Physical
80
100
10
100
Prevents you and the target from switching out.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM63Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.