Pokémechanics
Scarlet & Violet

#485Heatran

Heatran as it appears in Scarlet & VioletShiny Heatran as it appears in Scarlet & Violet
Species
Lava Dome Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.7 m
Weight
430.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
100

Legendary

Base stats

EVs: +3 Sp. Atk

HP91
Attack90
Defense106
Sp. Atk130
Sp. Def106
Speed77
Total600

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body (hidden)
Has a 30% chance of burning attacking Pokémon on contact.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x4
  • x1
  • x0.25
  • x1
  • x0.25
  • x1
  • x2
  • x0.25
  • x1
  • x0.5
  • x0.25
  • x0.5
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
6Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
12Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
18Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
24Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
30Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
42Lava Plume
Special
80
100
15
30
Has a chance to burn the target.
48Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
54Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
60Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
66Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
72Magma Storm
Special
100
75
5
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM189Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM21Pounce
Physical
50
100
20
--
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM225Hard Press
Physical
0
100
10
--
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl