Pokémechanics
Sun & Moon

#485Heatran

Heatran as it appears in Sun & MoonShiny Heatran as it appears in Sun & Moon
Type
Species
Lava Dome Pokémon
Height
1.7 m
Weight
430.0 kg
Notes
LegendaryTrade required

Base stats

EVs: +3 Sp. Atk

HP91
Attack90
Defense106
Sp. Atk130
Sp. Def106
Speed77
Total600

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body (hidden)
Has a 30% chance of burning attacking Pokémon on contact.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x4
  • x1
  • x0.25
  • x1
  • x0.25
  • x1
  • x2
  • x0.25
  • x1
  • x0.5
  • x0.25
  • x0.5
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Magma Storm
Special
100
75
5
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
9Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
17Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
25Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
41Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
49Lava Plume
Special
80
100
15
30
Has a chance to burn the target.
57Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
65Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
73Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
81Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
88Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
96Magma Storm
Special
100
75
5
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet