Pokémechanics
Scarlet & Violet

#604Eelektross

Eelektross as it appears in Scarlet & VioletShiny Eelektross as it appears in Scarlet & Violet
Species
EleFish Pokémon
Type
Catch rate
30
Growth
Slow
Height
2.1 m
Weight
80.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +3 Attack

HP85
Attack115
Defense80
Sp. Atk105
Sp. Def80
Speed50
Total515

Abilities

Levitate
Evades Ground moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
1Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
1Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
1Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
1Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
1Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
5Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM210Supercell Slam
Physical
100
95
15
--
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon