Pokémechanics
Scarlet & Violet

#477Dusknoir

Dusknoir as it appears in Scarlet & VioletShiny Dusknoir as it appears in Scarlet & Violet
Species
Gripper Pokémon
Type
Catch rate
45
Growth
Fast
Height
2.2 m
Weight
106.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Base stats

EVs: +1 Defense, +2 Sp. Def

HP45
Attack100
Defense135
Sp. Atk65
Sp. Def135
Speed45
Total525

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Frisk (hidden)
Reveals an opponent's held item upon entering battle.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Shadow Punch
Physical
60
--
20
--
Never misses.
1Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
12Confuse Ray
Status
--
100
10
--
Confuses the target.
16Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
20Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
24Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
32Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
36Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
42Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
48Future Sight
Special
120
100
10
--
Hits the target two turns later.
54Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225Hard Press
Physical
0
100
10
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM95Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl