Pokémechanics
Scarlet & Violet

#834Drednaw

Drednaw as it appears in Scarlet & VioletShiny Drednaw as it appears in Scarlet & Violet
Species
Bite Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
115.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Base stats

EVs: +2 Attack

HP90
Attack115
Defense90
Sp. Atk48
Sp. Def68
Speed74
Total485

Abilities

Strong Jaw
Strengthens biting moves to 1.5× their power.
Shell Armor
Protects against critical hits.
Swift Swim (hidden)
Doubles Speed during rain.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.25
  • x1
  • x4
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
1Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
21Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
30Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
39Jaw Lock
Physical
80
100
10
100
Prevents you and the target from switching out.
48Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
57Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
66Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM124Ice Spinner
Physical
80
100
15
--
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM22Chilling Water
Special
50
100
20
--
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Other generations

Sword & Shield