Pokémechanics
Scarlet & Violet

#980Clodsire

Clodsire as it appears in Scarlet & VioletShiny Clodsire as it appears in Scarlet & Violet
Species
Spiny Fish Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.8 m
Weight
223.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Clodsire

Scarlet
When attacked, this Pokémon will retaliate by sticking thick spines out from its body. It’s a risky move that puts everything on the line.
Violet
It lives at the bottom of ponds and swamps. It will carry Wooper on its back and ferry them across water from one shore to the other.

Base stats

EVs: +2 HP

HP130
Attack75
Defense60
Sp. Atk45
Sp. Def100
Speed20
Total430

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Unaware (hidden)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.25
  • x2
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x0
  • x2
  • x2
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
8Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
12Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
16Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
21Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
24Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
30Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
36Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
40Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
48Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM26Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.