Pokémechanics
Scarlet & Violet

#838Carkol

Carkol as it appears in Scarlet & VioletShiny Carkol as it appears in Scarlet & Violet
Species
Coal Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
1.1 m
Weight
78.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
50

Base stats

EVs: +2 Defense

HP80
Attack60
Defense90
Sp. Atk60
Sp. Def70
Speed50
Total410

Abilities

Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Flash Fire (hidden)
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.5
  • x4
  • x2
  • x0.5
  • x1
  • x1
  • x0.25
  • x4
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
1Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
15Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
20Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
27Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
35Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
41Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
48Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
55Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM188Scald
Special
80
100
15
30
Has a chance to burn the target.
TM189Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM207Temper Flare
Physical
75
100
10
--
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Sword & Shield