Pokémechanics
Ruby, Sapphire & Emerald

#079Slowpoke

Species
Dopey Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.2 m
Weight
36.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Slowpoke

Ruby & Sapphire
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it’s doing and often spends entire days just loafing at water’s edge.
Emerald
It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water’s edge.

Base stats

EVs: +1 HP

HP90
Attack65
Defense65
Sp. Atk40
Sp. Def40
Speed15
Total315

Abilities

Oblivious
Prevents infatuation and protects against Captivate.
Own Tempo
Prevents confusion.

Locations

Not found in Ruby, Sapphire & Emerald. Trade from FireRed & LeafGreen.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0.5
  • x0.5
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
6Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
15Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
20Confusion
Special
50
100
25
10
Has a chance to confuse the target.
29Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
34Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
43Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
48Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
HM08Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Special
100
100
15
--
Emerald
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
Special
55
95
15
100
Emerald
Has a chance to lower the target’s Speed by one stage.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Psych Up
Status
--
--
10
--
Emerald
Discards the user’s stat changes and copies the target’s.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Swift
Special
60
--
20
--
Emerald
Never misses.
Thunder Wave
Status
--
90
20
--
Emerald
Paralyzes the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet