Pokémechanics
Red, Blue & Yellow

#003Venusaur

Species
Seed Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
2.0 m
Weight
100.0 kg

Venusaur

Red & Blue
The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
Yellow
The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy.

Base stats

HP80
Attack82
Defense83
Speed80
Special100
Total425

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x4
  • x1
  • x2
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
7Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
13Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
22Poison Powder
Status
--
75
35
--
Poisons the target.
30Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
43Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
55Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
65Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM21Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet