- Species
- Seed Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium Slow
- Height
- 2.0 m
- Weight
- 100.0 kg
Venusaur
- Red & Blue
- The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
- Yellow
- The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy.
Base stats
| HP | 80 | |
|---|---|---|
| Attack | 82 | |
| Defense | 83 | |
| Speed | 80 | |
| Special | 100 | |
| Total | 425 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x0.5
- x2
- x1
- x1
- x1
- x4
- x1
- x2
- x0.5
- x0.25
- x0.5
- x2
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Leech Seed | Status | -- | 90 | 10 | -- | ||
Seeds the target, stealing HP from it every turn. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Vine Whip | Physical | 45 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 7 | Leech Seed | Status | -- | 90 | 10 | -- | ||
Seeds the target, stealing HP from it every turn. | ||||||||
| 13 | Vine Whip | Physical | 45 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 22 | Poison Powder | Status | -- | 75 | 35 | -- | ||
Poisons the target. | ||||||||
| 30 | Razor Leaf | Physical | 55 | 95 | 25 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 43 | Growth | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Special Attack by one stage. | ||||||||
| 55 | Sleep Powder | Status | -- | 75 | 15 | -- | ||
Puts the target to sleep. | ||||||||
| 65 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM21 | Mega Drain | Special | 40 | 100 | 15 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet