Pokémechanics
Red, Blue & Yellow

#119Seaking

Species
Goldfish Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.3 m
Weight
39.0 kg

Seaking

Red & Blue
In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Yellow
It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.

Base stats

HP80
Attack92
Defense65
Speed68
Special80
Total385

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Super Rod
Cerulean CaveLv 2350%
Fuchsia CityLv 2325%
Route 23Lv 2325%
Blue
Super Rod
Cerulean CaveLv 2350%
Fuchsia CityLv 2325%
Route 23Lv 2325%
Yellow
Super Rod
Cerulean CaveLv 35-60100%
Cerulean CityLv 30-4030%
Route 24Lv 3010%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
19Supersonic
Status
--
55
20
--
Confuses the target.
24Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
30Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
39Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
48Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
54Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl