Pokémechanics
Red, Blue & Yellow

#123Scyther

Species
Mantis Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.5 m
Weight
56.0 kg

Scyther

Red & Blue
With ninja-like agility and speed, it can create the illusion that there is more than one.
Yellow
Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Base stats

HP70
Attack110
Defense80
Speed105
Special55
Total420

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Gift
Celadon CityLv 25100%
Walking
Safari ZoneLv 23-285%
Blue
Trade from Red, Yellow
Yellow
Gift
Celadon CityLv 30100%
Walking
Safari ZoneLv 15-255%

Damage taken

  • x1
  • x0.25
  • x2
  • x2
  • x0
  • x4
  • x0.5
  • x1
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
17Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
20Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
24Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
35Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
42Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
50Wing Attack
Physical
60
100
35
--
Yellow
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet