- Species
- Mantis Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 1.5 m
- Weight
- 56.0 kg
Scyther
- Red & Blue
- With ninja-like agility and speed, it can create the illusion that there is more than one.
- Yellow
- Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
Base stats
| HP | 70 | |
|---|---|---|
| Attack | 110 | |
| Defense | 80 | |
| Speed | 105 | |
| Special | 55 | |
| Total | 420 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Gift
WalkingCeladon City Lv 25 100% Safari Zone Lv 23-28 5% - Blue
- Trade from Red, Yellow
- Yellow
- Gift
WalkingCeladon City Lv 30 100% Safari Zone Lv 15-25 5%
Damage taken
- x1
- x0.25
- x2
- x2
- x0
- x4
- x0.5
- x1
- x2
- x1
- x0.25
- x2
- x1
- x2
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Quick Attack | Physical | 40 | 100 | 30 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 17 | Leer | Status | -- | 100 | 30 | 100 | |||
Lowers the target’s Defense by one stage. | |||||||||
| 20 | Focus Energy | Status | -- | -- | 30 | -- | |||
Increases the user’s chance to score a critical hit. | |||||||||
| 24 | Double Team | Status | -- | -- | 15 | -- | |||
Raises the user’s evasion by one stage. | |||||||||
| 29 | Slash | Physical | 70 | 100 | 20 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 35 | Swords Dance | Status | -- | -- | 20 | -- | |||
Raises the user’s Attack by two stages. | |||||||||
| 42 | Agility | Status | -- | -- | 30 | -- | |||
Raises the user’s Speed by two stages. | |||||||||
| 50 | Wing Attack | Physical | 60 | 100 | 35 | -- | Yellow | ||
Inflicts regular damage with no additional effect. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM39 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM40 | Skull Bash | Physical | 130 | 100 | 10 | 100 | ||
Raises the user’s Defense by one stage. User charges for one turn before attacking. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet