Pokémechanics
Red, Blue & Yellow

#127Pinsir

Species
Stag Beetle Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.5 m
Weight
55.0 kg

Pinsir

Red & Blue
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

Base stats

HP65
Attack125
Defense100
Speed85
Special55
Total430

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Trade from Blue, Yellow
Blue
Gift
Celadon CityLv 20100%
Walking
Safari ZoneLv 23-285%
Yellow
Gift
Celadon CityLv 30100%
Walking
Safari ZoneLv 15-255%

Damage taken

  • x1
  • x0.5
  • x2
  • x2
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
21Bind
Physical
15
85
20
100
Yellow
Prevents the target from fleeing and inflicts damage for 2-5 turns.
25Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
30Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
36Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
43Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
49Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
54Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl