Pokémechanics
Omega Ruby & Alpha Sapphire

#658Greninja

Greninja as it appears in Omega Ruby & Alpha SapphireShiny Greninja as it appears in Omega Ruby & Alpha Sapphire
Species
Ninja Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.5 m
Weight
40.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Greninja

Omega Ruby
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
Alpha Sapphire
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

Base stats

EVs: +3 Speed

HP72
Attack95
Defense67
Sp. Atk103
Sp. Def71
Speed122
Total530

Abilities

Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Protean (hidden)
Changes the bearer's type to match each move it uses.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Mat Block
Status
--
--
10
--
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Role Play
Status
--
--
10
--
Copies the target’s ability.
5Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
14Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
20Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
23Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
28Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
33Feint Attack
Physical
60
--
20
--
Never misses.
36Water Shuriken
Special
15
100
20
--
Hits 2–5 times.
43Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
52Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
56Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
60Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
70Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
75Water Shuriken
Special
15
100
20
--
Hits 2–5 times.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Hydro Cannon
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Water Pledge
Special
80
100
10
--
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet