Pokémechanics
Omega Ruby & Alpha Sapphire

#343Baltoy

Baltoy as it appears in Omega Ruby & Alpha SapphireShiny Baltoy as it appears in Omega Ruby & Alpha Sapphire
Type
Species
Clay Doll Pokémon
Height
0.5 m
Weight
21.5 kg
Notes
Not in the wild

Baltoy

Omega Ruby
Baltoy moves while spinning around on its one foot. Primitive wall paintings depicting this Pokémon living among people were discovered in some ancient ruins.
Alpha Sapphire
As soon as it spots others of its kind, Baltoy congregates with them and then begins crying noisily in unison. This Pokémon sleeps while cleverly balancing itself on its one foot.

Base stats

EVs: +1 Sp. Def

HP40
Attack40
Defense55
Sp. Atk40
Sp. Def70
Speed55
Total300

Abilities

Levitate
Evades Ground moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0.5
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
4Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
10Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
13Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
19Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
22Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
25Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
28Self-Destruct
Physical
200
100
5
--
User faints.
31Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
34Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
34Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
37Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
43Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
46Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl