Pokémechanics
Black & White

#343Baltoy

Species
Clay Doll Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
21.5 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Trade required

Baltoy

Black & White
It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Base stats

EVs: +1 Sp. Def

HP40
Attack40
Defense55
Sp. Atk40
Sp. Def70
Speed55
Total300

Abilities

Levitate
Evades Ground moves.

Locations

Not found in Black & White. Trade from Black 2 & White 2.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0.5
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
4Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
7Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
15Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
18Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
21Self-Destruct
Physical
200
100
5
--
User faints.
26Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
31Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
34Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
37Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
43Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
48Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
48Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
51Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
54Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
60Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl