Pokémechanics
HeartGold & SoulSilver

#211Qwilfish

Species
Balloon Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.5 m
Weight
3.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Qwilfish

Heartgold
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Soulsilver
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Base stats

EVs: +1 Attack

HP65
Attack95
Defense75
Sp. Atk55
Sp. Def55
Speed85
Total430

Base stats shown are as of HeartGold & SoulSilver.

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swift Swim
Doubles Speed during rain.

Locations

Heartgold
Good Rod
Route 32Lv 2070%
Old Rod
Route 32Lv 1015%
Super Rod
Route 12Lv 4010%
Route 13Lv 4010%
Route 32Lv 40100%
Soulsilver
Good Rod
Route 32Lv 2070%
Old Rod
Route 32Lv 1015%
Super Rod
Route 12Lv 4010%
Route 13Lv 4010%
Route 32Lv 40100%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
9Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
13Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
17Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
21Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
25Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
29Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
33Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
37Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
41Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
45Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
49Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
53Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
57Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Supersonic
Status
--
55
20
--
Confuses the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Never misses.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet