- Species
- Balloon Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 0.5 m
- Weight
- 3.9 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Qwilfish
- Gold
- To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
- Silver
- The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
- Crystal
- When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Base stats
| HP | 65 | |
|---|---|---|
| Attack | 95 | |
| Defense | 75 | |
| Sp. Atk | 55 | |
| Sp. Def | 55 | |
| Speed | 85 | |
| Total | 430 |
Base stats shown are as of Gold, Silver & Crystal.
Locations
- Gold
- Good Rod
Old RodRoute 32 Lv 20 65%
Super RodRoute 32 Lv 5 15% Route 12 Lv 40 10% Route 13 Lv 40 10% Route 32 Lv 40 100% - Silver
- Good Rod
Old RodRoute 32 Lv 20 65%
Super RodRoute 32 Lv 5 15% Route 12 Lv 40 10% Route 13 Lv 40 10% Route 32 Lv 40 100% - Crystal
- Good Rod
Old RodRoute 32 Lv 20 65%
Super RodRoute 32 Lv 5 15% Route 12 Lv 40 10% Route 13 Lv 40 10% Route 32 Lv 40 100%
Damage taken
- x1
- x0.5
- x1
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x1
- x2
- x2
- x0.5
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Poison Sting | Physical | 15 | 100 | 35 | 30 | |||
Has a chance to poison the target. | |||||||||
| 1 | Spikes | Status | -- | -- | 20 | -- | Crystal | ||
Scatters Spikes, hurting opposing Pokémon that switch in. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 10 | Harden | Status | -- | -- | 30 | -- | |||
Raises the user’s Defense by one stage. | |||||||||
| 10 | Minimize | Status | -- | -- | 10 | -- | |||
Raises the user’s evasion by two stages. | |||||||||
| 19 | Water Gun | Special | 40 | 100 | 25 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 28 | Pin Missile | Physical | 25 | 95 | 20 | -- | |||
Hits 2-5 times in one turn. | |||||||||
| 37 | Take Down | Physical | 90 | 85 | 20 | -- | |||
User receives 1/4 the damage it inflicts in recoil. | |||||||||
| 46 | Hydro Pump | Special | 110 | 80 | 5 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Bubble Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | |||||||
| Supersonic | Status | -- | 55 | 20 | -- | ||
Confuses the target. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM06 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| HM07 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM02 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM04 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM16 | Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM39 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM40 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Ice Beam | Special | 90 | 100 | 10 | 10 | Crystal | ||
Has a chance to freeze the target. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet