Pokémechanics
HeartGold & SoulSilver

#476Probopass

Type
Species
Compass Pokémon
Height
1.4 m
Weight
340.0 kg

Probopass

Heartgold & Soulsilver
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

Base stats

EVs: +1 Defense, +2 Sp. Def

HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents Steel opponents from fleeing or switching out.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.25
  • x4
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Magnet Bomb
Physical
60
--
20
--
Never misses.
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
13Magnet Bomb
Physical
60
--
20
--
Never misses.
19Block
Status
--
--
5
--
Prevents the target from leaving battle.
25Thunder Wave
Status
--
90
20
--
Paralyzes the target.
31Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
43Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
49Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
55Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
61Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
67Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
73Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
79Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet