Pokémechanics
Brilliant Diamond & Shining Pearl

#476Probopass

Probopass as it appears in Brilliant Diamond & Shining PearlShiny Probopass as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Compass Pokémon
Height
1.4 m
Weight
340.0 kg

Base stats

EVs: +1 Defense, +2 Sp. Def

HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sand Force (hidden)
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0.25
  • x4
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Magnetic Flux
Status
--
--
20
--
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
4Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
7Block
Status
--
--
5
--
Prevents the target from leaving battle.
10Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
13Thunder Wave
Status
--
90
20
--
Paralyzes the target.
16Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
19Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
25Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
28Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
31Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
34Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
37Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
43Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
43Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
50Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM43Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet