Pokémechanics
HeartGold & SoulSilver

#326Grumpig

Type
Species
Manipulate Pokémon
Height
0.9 m
Weight
71.5 kg

Grumpig

Heartgold & Soulsilver
It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.

Base stats

EVs: +2 Sp. Def

HP80
Attack45
Defense65
Sp. Atk90
Sp. Def110
Speed80
Total470

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Own Tempo
Prevents confusion.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
1Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
1Splash
Status
--
--
40
--
Does nothing.
7Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
10Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
14Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
15Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
18Confuse Ray
Status
--
100
10
--
Confuses the target.
21Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
26Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
29Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
29Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
37Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
47Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
55Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
60Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Never misses.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet